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Pixels, dots and points of view

pixels, dots and points of view

  • Blog
  • Categories
    • All posts
    • Concepts
    • Illustrations
    • Thoughts
    • Reviews
    • Freebies
    • Sketches
  • Projects
    • UX Recipe App
    • UX Recipe Show
    • Paper Smartwatch Kit
    • How Romanians Plan Their Electric Car Trips
  • HCI2025
  • About

Week 9: AR/VR Design Patterns

AR Patterns

  1. Virtual/3D objects

  2. AR/Spatial Markers

  3. Buttons & Menus

  4. Getures

  5. Text & Labels

  6. Audio/Sound effects

  7. Camera controls

  8. Avatars

VR Patterns

  1. Controllers

  2. Reticle

  3. Menus and buttons

  4. Virtual environments

  5. 3D Models

  6. Teleportation

  7. Heads-up Displays (HUDs)

  8. Audio/Sound Effects

  9. Avatars

  10. Hand/Head Tracking

  11. Gaze-based interaction

Resources

  • Adobe Aero - iOS Store - Google Play

  • AFrame

  • AR/VR resources

  • How to design AR interfaces: Part 1 - Part 2 - Part 3

  • Design Exercise Resources

Saturday 04.20.24
Posted by Alecsandru Grigoriu
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Pixels, dots and points of view - a blog by Alecsandru Grigoriu
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