Project type
Personal project
Timeline
Web app live since February 2015
iOS app live since February 2016
Role
Product Designer
Project stages
Research, Sketching, Prototyping, Development, Testing, Marketing and Support
Project URL
uxrecipe.github.io
iTunes URL
UX Recipe for iOS
inVision Article
Lessons learned from building a side project
Project type
Mobile Application
Role
Product Designer
Project status
First MVP live since June 2016
Project stages involved in
Proof of Concept, UI and Visual Design, Prototyping
Designed while at
Grapefruit
iTunes link
Top Ads for iOS
Project type
Product Startup
Duration
1 year (2014)
Role
Product Designer
Project status
Put on hold
Project stages involved in
Research, Persona Creation, User Journey Mapping, Sketching, Wireframing, Styleguide Design, Prototyping, User Testing (with interviews and recordings)
Designed while at
Grapefruit
Project type
Beaver Fever is a desktop game (made with Unity) during the 24 hour game-a-thon organized by Amber Studio—part of the East European Comic Con
Duration
24 hours (May 2016)
Role
Team coordinator and Game Designer
Project stages involved in
Brainstorming, Storyboarding, Game design (characters, levels, gameplay, presentation)
Current status
In development for future full release
Project type
a 3D graphics educational/adventure game for WindowsPhone7 where players controlled a hero in order to help his/her new friends who suffer from Osteogenesis Imperfecta (Brittle Bone Disease).
Duration
Almost two years (2011 - 2012)
Role
Design Lead - I was responsible to deliver&make all design assets/decisions for this project.
Project stages involved in
Brainstorming, Storyboarding, Character/Level/Gameplay/Asset Design, Prototyping, Branding, Marketing and Presentation
Designed while
Student at Faculty of Computer Science (for the Imagine Cup 2011 and 2012 contests)
Read the whole story I wrote
Australia
Achievements
Imagine Cup 2011 Semi Finalist
Imagine Cup 2012 Finalist
(Top 10 Worldwide)
BringITOn 2012 Best Project
In my spare time I don't quite stay still. I embark myself in many challenges and create experiments, illustrations and various projects. I invite you to explore them.