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Pixels, dots and points of view

pixels, dots and points of view

  • Blog
  • Categories
    • All posts
    • Concepts
    • Illustrations
    • Thoughts
    • Reviews
    • Freebies
    • Sketches
  • Projects
    • UX Recipe App
    • UX Recipe Show
    • Paper Smartwatch Kit
    • How Romanians Plan Their Electric Car Trips
  • HCI2025
  • About

Week 11: AR/VR Design Patterns, Usability Testing, Accessibility

AR Patterns

  1. Virtual/3D objects

  2. AR/Spatial Markers

  3. Buttons & Menus

  4. Getures

  5. Text & Labels

  6. Audio/Sound effects

  7. Camera controls

  8. Avatars

VR Patterns

  1. Controllers

  2. Reticle

  3. Menus and buttons

  4. Virtual environments

  5. 3D Models

  6. Teleportation

  7. Heads-up Displays (HUDs)

  8. Audio/Sound Effects

  9. Avatars

  10. Hand/Head Tracking

  11. Gaze-based interaction

Resources

  • Adobe Aero - iOS Store

  • AFrame

  • AR/VR resources

  • How to design AR interfaces: Part 1 - Part 2 - Part 3

USER TESTING

1. We will talk about

  • Usability Testing (based on Stanford/Coursera HCI Course)

    • Evaluation Plan - Download Example

      • Goals What do you want to learn? What concerns, questions, and goals is the test focusing on?

      • Participants Who will you recruit and how?

      • Method Timing, Duration, Location, Process

      • Tasks What will you ask participants to do? Make sure to align the tasks with your goals.

      • Measures Success criteria; Additional dependent variables; qualitative data (will you take pictures or record audio?)

    • Consent Form - Download Example

    • Demographic Questionnaire - Download Example

      • Name

      • Gender

      • Age

      • Occupation

      • Hours surfing the internet

      • Preferred Browser

      • Preferred Device

      • Desktop OS

      • Mobile OS

    • Experimental Protocol - Download Example

    • Scripts - Download Example

    • Photos or Videos

    • Results

      • Task

      • Time

      • Rating: 1 (success) 2 (acceptable) 3 (intervention)

      • Observations

      • Conclusion/Actions to be taken

    • Feedback Form

      • How intuitive was it to use the app? (Scale 1 to 4)

      • Can you tell me which part(s) of the testing session you found difficult? And why? (Textarea)

      • Are there any features you’d like to change or add? And why? (Textarea)

2. Practical exercises

TBA during the laboratory class.

3. Other useful resources

10 Usability Heuristics for User Interface Design

The Guide to Usability Testing (UXPIN Free Book)

ACCESSIBILITY

1. We will talk about

  • Use keyboard (shortcuts)

  • Users should be able to complete a task with just a keyboard

  • Increase/decrease font

  • Magnification controls

  • Screen readers

  • Change colors

  • Use labels in forms

  • Use alt for images and links

  • Increase/decrease contrast

  • Audio feedback

  • Audio input/Voice recognition

  • Use video with caption

  • Avoid flashing/blinking images or animations

  • Tip: Enable/disable CSS styles

  • Tip: Grayscale the layout

  • Tip: Blur the layout

  • Tip: Turn on Accessibility features on your phone and use it for a day.

2. Practical exercises

TBA during the laboratory class.

3. Other useful resources

Ergonomics of human-system interaction

Wearable Finger Braille Interface for Navigation of Deaf Blind in Ubiquitous Barrier Free Space

Guidelines on designing audio-only interfaces (eg for blind users)

Guidelines for Developing Accessible Interfaces and Interactive Environments

Accessibility in User Centered Design

Mobile Gesture-Based User Interfaces for People with Disabilities

UXPA Accessibility Topic Archive


WCAG 2.0

Google Accessibility Guidelines

Accessibility on iOS

Myth #6: Accessible sites are ugly

Color Safe
 

Product Design Course (Udacity+Google) - UX AND UI > Accessible Design

What is Alt Text

Legibility

Online Validators

WAVE

Cynthia Says

Widgets

UserWay Accessibility Widget


Sunday 05.11.25
Posted by Alecsandru Grigoriu
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Pixels, dots and points of view - a blog by Alecsandru Grigoriu
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